CodepaLOUsa Event Follow-up: Building Windows Phone Games in 3D with XNA

Sorry for the delay folks. If you attended my talk at CodepaLOUsa a couple weeks back in Louisville, KY, here are the presentation materials I promised you. In this ZIP file you’ll find my presentation deck, as well as the sample Windows Phone XNA project I demonstrated. This sample shows you how to:

  • Display a 3D model in a Windows Phone XNA game, using two different methods
  • Turn the lighting on and off in the default shader (i.e. BasicEffect)
  • Apply a rotation to the model using touch gestures
  • Apply a rotation to the model using the accelerometer
  • Play a sound from a WAV file
  • Play music from an MP3 file

Note that you will need the Windows Phone SDK 7.1 (which is free) to play with this demo. If you have any questions, drop a comment here or ping me on Twitter at @ActiveNick.


Comments  (2 )

ActiveNick's Big Bald Blog
on Wed, May 2 2012 4:28 PM

Thank you to everyone who attended my TechBash sessions last Saturday. It’s never easy to give

howwiedeth
on Fri, May 11 2012 7:46 AM

This makes me buy a Nokia Phone. I've been using Nokia for years but decided to leave it temporarily because I couldn't find something 'new' and 'amazing' on its apps. But seeing your presentation, I believe that Nokia or any other windows phone has the capability of beating those android ones.

www.millionairemindevents.com

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