None of these new additions are anything groundbreaking. In fact it's more about adding basic math functionality that is already present in most popular languages. I still think they're worth taking a look at some of them as they will likely be overlooked in other guides to ES6. MDN has simple polyfills for all of them, so if you want to use them on your production site you can, even if you get significant mobile traffic.
The idea of Math.trunc is simple — it removes the digits after the decimal point from a number. 13.2 becomes 13 and -12.6 becomes -12. This is similar to Math.ceil and Math.floor, except we're not always rounding up or always rounding down, we're rounding towards 0. That is, if the number is positive then Math.trunc rounds down but if it is negative it'll round up. The chart below shows how Math.trunc and the other rounding function, Math.round, work over the range -5 to 5. (Plotting Math.floor, Math.ceil and Math.trunc in the same chart is confusing.)
Math.sign is even simpler. Pass in a number and it will return 1 if the number is positive (even if that "number" is Infinity) and -1 if it is negative (including -Infinity). If the number is 0 then it will return 0 (or -0, which is the same).
Math.cbrt returns the cube root of a number. For positive x, Math.cbrt(x) returns the same result as Math.pow(x,1/3). However, if x is negative the latter returns NaN where as the former will return the same result as -1*Math.pow(-x,1/3). For example, Math.cbrt(-8) returns -2 while Math.pow(-8,1/3) returns NaN. This isn't a bug, it's part of the specification. At the same time -2, is a correct solution; all non-zero real numbers, positive and negative, have three cubed roots but two of them are complex. The chart below shows curves for Math.cbrt and the (old) square root function Math.sqrt. (The square roots of all negative numbers are complex so Math.sqrt also returns NaN when fed a negative argument.)
ES6 also sees the introduction of Math.log1p, which is the same as Math.log(1 + x), and Math.expm1, which produces the same result as Math.exp(x)-1. The chart directly below plots the aforementioned logarithmic functions while the one below that plots Math.exp and Math.expm1.
Math.hypot calculates the square root of the sum of the squares of its arguments. Obviously you can use it to find the hypotenuse of a right triangle if you know the lengths of the other two sides, but you can pass it more than two numbers, or just 1, and it will still calculate the sum of the squares of its arguments. The chart below, for example, shows the result of calling Math.hypot for all non-negative integers up to x. For example, the y-value at x=1 is the result of Math.hypot(0,1), at x=2 it's the result of Math.hypot(0,1,2), at x=3 it's the result of Math.hypot(0,1,2,3) and so on.
Finally, ES6 sees the addition of the hyperbolic functions sinh, cosh and tanh and their inverses asinh, acosh and atanh. Hyperbolic functions are analogs of their similarly named trigonometric counterparts (sin, cos etc) and crop up regularly in physics, engineering and architecture. The chart immediately below plots Math.sinh, Math.cosh and Math.tanh; the one below that plots their inverses.
There are three further functions added to the Math object that, for reasons of brevity, I won't discuss. They are Math.imul, Math.fround, and Math.clz32.
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