• Representing User Experience

    How do we represent and communicate experiences?

    Such a seemingly simple question that hides a lot of complexity.

    Bill Buxton has a great exercise that he has people go through when he gives a talk about design. He tells each audience member to pull out…

  • Bill Buxton : Sketching versus Sketchiness, what’s the difference for UX design?

    A couple of weeks ago, Bill Buxton gave a nice talk at Princeton University, and a bunch of us from Infragistics attended. Bill is a great speaker and each talk he gives is different, based on where the talk is, usually covering just a little piece of…

  • Critiquing UX

    User experience professionals often shy away from getting their work critiqued. Why? Perhaps it is because we are unfamiliar with the process or perhaps we are just used to working alone. The fact is we create deliverables (information architecture, wireframes…

  • Wireframing and Deadpool

    Wireframing and Deadpool

    You know wireframes. The white-gray-black series of doodles of your website, mobile app, rich app - that make the process proper, eliminate logical flaws and ultimately save project time.

    Cool. Except, sometimes they don’t. …

  • Collage as a sketching alternative

    I still remember vividly the day I was introduced to the concept of a collage in grade school. My first thought was: Humm I have done that! I loved the idea of gluing, pasting, attaching, clipping, different materials and forms to create a new whole. I…