Represents a legend that displays an item for each point in the series.
You can use the ItemLegend to display a legend item for each data member bound to the BubbleSeries
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Constructors
Section titled "Constructors"IgrItemLegend
new IgrItemLegend(props: IIgrItemLegendProps): IgrItemLegend Returns IgrItemLegend
Accessors
Section titled "Accessors"get i(): ItemLegend
Returns ItemLegend
isFinancial
Section titled "isFinancial"Inherited from: IgrLegendBase
Gets if the legend is a financial legend.
get isFinancial(): boolean
Returns boolean
isItemwise
Section titled "isItemwise"Gets whether or not this legend supports itemwise visuals
get isItemwise(): boolean
Returns boolean
orientation
Section titled "orientation"Gets or sets the current Legend object's orientation.
get orientation(): LegendOrientation
Returns LegendOrientation
textColor
Section titled "textColor"Gets or sets color of text
get textColor(): string
Returns string
set textColor(v: string): void Parameters
- v:
string
Returns void
textStyle
Section titled "textStyle"Gets or sets style of text.
get textStyle(): string
Returns string
set textStyle(v: string): void Parameters
- v:
string
Returns void
Methods
Section titled "Methods"componentDidMount
Section titled "componentDidMount"componentDidMount(): void Returns void
createItemwiseLegendItems
Section titled "createItemwiseLegendItems"createItemwiseLegendItems(legendItems: any, series: any): void Parameters
- legendItems:
any - series:
any
Returns void
destroy
Section titled "destroy"destroy(): void Returns void
exportSerializedVisualData
Section titled "exportSerializedVisualData"Returns the legend visuals expressed as a serialized string.
exportSerializedVisualData(): any Returns any
exportVisualData
Section titled "exportVisualData"exportVisualData(): any Returns any
findByName
Section titled "findByName"Inherited from: IgrLegendBase
findByName(name: string): any Parameters
- name:
string
Returns any
flushTextContentChangedCheck
Section titled "flushTextContentChangedCheck"Inherited from: IgrLegendBase
Use to force the Legend to check for differences in text content.
flushTextContentChangedCheck(): void Returns void
render
Section titled "render"render(): DetailedReactHTMLElement<object, HTMLDivElement> Returns DetailedReactHTMLElement<object, HTMLDivElement>
shouldComponentUpdate
Section titled "shouldComponentUpdate"Inherited from: IgrLegendBase
shouldComponentUpdate(nextProps: any, nextState: any): boolean Parameters
- nextProps:
any - nextState:
any
Returns boolean
simulateClick
Section titled "simulateClick"Inherited from: IgrLegendBase
simulateClick(point: IgPoint): void Parameters
- point:
IgPoint
Returns void
simulateHover
Section titled "simulateHover"Inherited from: IgrLegendBase
simulateHover(point: IgPoint): void Parameters
- point:
IgPoint
Returns void
simulateMouseLeave
Section titled "simulateMouseLeave"Inherited from: IgrLegendBase
simulateMouseLeave(): void