Presentation on Unity Game Engine–Event Recap

[Infragistics] Mihail Mateev / Thursday, August 28, 2014

Infragistics Friends group( Bulgarian BI & .NET Chapter) with the help of Infragistics Inc.  and Microsoft organized a presentation on “Creating Cross Platform Games with Unity”

The event was held on Tuesday , August 26th, 2014  at Betahaus  Sofia, 56-58 Krum Popov Str. 1407 Sofia, Bulgaria. This was the first public community  event about Unity Game Engine in the region.

This presentation was a practical session about how to create multiplatform games using Unity – almost 2 hours code samples in walkthrough demo, demonstrating how to create a 3D action game from scratch . 

 

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made Store and a knowledge-sharing community.

Unity is based on Mono which allow to have multi platform support for the most of mobile and desktop platforms – WIndows Phone, iOS, Android, WIndows UI, Mac, etc..  It is one of the most popular 3D engines last years.

Speaker was  Brian Lagunas .

 

 

Brian Lagunas is a Microsoft MVP, a Microsoft Patterns & Practices Champion, Director of Technology for INETA, co-leader of the Boise .Net Developers User Group (NETDUG), board member of Boise Code Camp, speaker, trainer, author, and original creator of the Extended WPF Toolkit. He is a multi-recipient of the Microsoft Community Contributor Award and can be found speaking at a variety of user groups and code camps around USA. 

Brian currently works at Infragistics as a Product Manager for WPF and Silverlight components, and the new NetAdvantage for Windows UI control suite.

In his spare time he authors courses for Pluralsight, blogs about XAML technologies, and hosts XAML TV.  The easiest way to find Brian is on twitter at @BrianLagunas. You can find more info about Brian here.

 

Summary:

  • There was more than 155 registrations.
  • 130 attendees in place
  • 2 hours presentation
  • The first community event about Unity Game Engine.

 

Brian is talking with attendees minutes before the presentation

 

Brian Lagunas in action!

 

 

It is time for demos:

 

 

Final announces

 

Unity Game Engine Event Team members from Infragistics

 

More pictures from this event are available here.

You can learn more about “Creating Cross Platform Games with Unity” event in Sofia if you follow us on Twitter @mihailmateev  and @Infragistics and stay in touch on Facebook, Google+, LinkedIn and Infragistics Friends User Group !

Warm Regards,
Team  Infragistics Friends