UX – The Compendium Course

The Compendium Course is our flagship training course. It is ideal for companies that want to understand the UX topic holistically and want to roll this training out to folks that are directly chartered with creating user interfaces but also to people that are responsible for ensuring that their product will be successful on the market.


Introduction to User ExperienceThis module introduces the concept of User Experience and shows why a high quality UX is a critical factor in determining the success of a product. The User Centered Design process is introduced, a process that allows the product development team to engineer usability and appeal into the product. Concrete examples are used to illustrate how usability and appeal work together to define the UX.

Hall of Fame, Hall of Shame: Examples of User Experience (Class Exercise)Examples of real products are presented, evaluated and discussed. Sometimes it can be easily determined if a product provides a good UX just by looking at it, although typically it has to be used to allow an accurate determination of UX quality. The examples provide a quality range for UX and give participants some early benchmarks to help recognize the extremes of UX and the type of designs to aspire towards.

User Experience Design: Best PracticesA variety of fundamental best design practices that have been shown to optimize the UX are presented, including text and color treatment, steering visual attention, how to get from user research to an information architecture, and further to an interaction design and visual design.

Incorporating User Experience into Development ProcessesThis module presents the most common development models (agile, spiral, waterfall), the details of the UX process, and how to integrate the UX process into the overall development process for maximum effectiveness.

Assessing User ExperienceAn important part of the UX process is to constantly assess the product and identify improvement areas. This module examines a variety of methods commonly used to assess the UX, including usability testing, heuristic evaluation and task performance modeling.

Hands-on Session: Expert Review of a Sample User InterfaceThis exercise allows the participants to test their assessment skills by performing an expert review of an application.

User ResearchUser research is one of the primary activities that are done prior to design. Solid user research allows the development team to ensure that they are developing the right product for the right set of users within the correct context of use. We’ll talk about topics such as Ethnography, Requirements Elicitation, Task Analysis, and Personas.

AccessibilityThis module shows participants how to design the “equal opportunity” UX that benefits users with disabilities, as well as different ethnic backgrounds, social classes and age groups.

Building Blocks of User Experience: Controls & PatternsPatterns and Controls allow developing the user experience more efficiently and consistently. Understanding what patterns and controls are available, the problems they are designed to solve and when to use them is critical to building a high quality UX.

Demo of State-of -the-Art Controls and Patterns(Class Exercise)Experience state-of-the-art patterns and controls via a live demo.

Globalization: Tips & TricksA successful UX needs to be expandable, usable, and appealing to other countries and cultures. This module presents methods for globalizing the UX and how to handle the associated design issues such as format conventions, text expansions, color stereotypes.

The Case for User Experience: Return-on-Investment(with Sample Cases)The positive ROI of investments in user experience has been proven throughout the industry. Yet, a high quality UX is typically only one of many features that a manager must evaluate in terms of development cost and benefits. This module presents methods for calculating and understanding the costs and benefits of developing a quality UX.

Future Trends in User ExperienceAs technology continues to evolve, so will the UX. This module presents a variety of new types of approaches, technologies, platforms and user experiences that already influence the market or have the potential to do so: ubiquitous computing, natural user interfaces, social platforms, etc.


All our standard training courses are composed of sub-sets of training modules. Review our lineup of training modules and contact us to build your ultimate training program today!

"We have been researching professional UX training providers worldwide for several months and decided to go with Infragistics. The 2-day UX training we got onsite proved to be what we had hoped for."

Mohammad Parham Al Awadhi, Senior Manager, Software Engineering, Emirates NBD

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