Represents a non-visual child of StackedSeriesBase.
Constructors
Section titled "Constructors"IgxStackedFragmentSeriesComponent
new IgxStackedFragmentSeriesComponent(): IgxStackedFragmentSeriesComponent Returns IgxStackedFragmentSeriesComponent
Properties
Section titled "Properties"ngAcceptInputType_actualAreaFillOpacity
Section titled "ngAcceptInputType_actualAreaFillOpacity"ngAcceptInputType_actualAreaFillOpacity: string | number ngAcceptInputType_actualHighlightedValuesDisplayMode
Section titled "ngAcceptInputType_actualHighlightedValuesDisplayMode"ngAcceptInputType_actualHighlightedValuesDisplayMode: any ngAcceptInputType_actualHighlightingFadeOpacity
Section titled "ngAcceptInputType_actualHighlightingFadeOpacity"ngAcceptInputType_actualHighlightingFadeOpacity: string | number ngAcceptInputType_actualIsDropShadowEnabled
Section titled "ngAcceptInputType_actualIsDropShadowEnabled"ngAcceptInputType_actualIsDropShadowEnabled: string | boolean ngAcceptInputType_actualIsSplineShapePartOfRange
Section titled "ngAcceptInputType_actualIsSplineShapePartOfRange"ngAcceptInputType_actualIsSplineShapePartOfRange: string | boolean ngAcceptInputType_actualIsTransitionInEnabled
Section titled "ngAcceptInputType_actualIsTransitionInEnabled"ngAcceptInputType_actualIsTransitionInEnabled: string | boolean ngAcceptInputType_actualLegendItemBadgeMode
Section titled "ngAcceptInputType_actualLegendItemBadgeMode"ngAcceptInputType_actualLegendItemBadgeMode: any ngAcceptInputType_actualLegendItemBadgeShape
Section titled "ngAcceptInputType_actualLegendItemBadgeShape"ngAcceptInputType_actualLegendItemBadgeShape: any ngAcceptInputType_actualLegendItemVisibility
Section titled "ngAcceptInputType_actualLegendItemVisibility"ngAcceptInputType_actualLegendItemVisibility: any ngAcceptInputType_actualLineCap
Section titled "ngAcceptInputType_actualLineCap"ngAcceptInputType_actualLineCap: any ngAcceptInputType_actualMarkerFillMode
Section titled "ngAcceptInputType_actualMarkerFillMode"ngAcceptInputType_actualMarkerFillMode: string | MarkerFillMode ngAcceptInputType_actualMarkerFillOpacity
Section titled "ngAcceptInputType_actualMarkerFillOpacity"ngAcceptInputType_actualMarkerFillOpacity: string | number ngAcceptInputType_actualMarkerOutlineMode
Section titled "ngAcceptInputType_actualMarkerOutlineMode"ngAcceptInputType_actualMarkerOutlineMode: string | MarkerOutlineMode ngAcceptInputType_actualMarkerThickness
Section titled "ngAcceptInputType_actualMarkerThickness"ngAcceptInputType_actualMarkerThickness: string | number ngAcceptInputType_actualMarkerType
Section titled "ngAcceptInputType_actualMarkerType"ngAcceptInputType_actualMarkerType: string | MarkerType ngAcceptInputType_actualOpacity
Section titled "ngAcceptInputType_actualOpacity"ngAcceptInputType_actualOpacity: string | number ngAcceptInputType_actualOutlineMode
Section titled "ngAcceptInputType_actualOutlineMode"ngAcceptInputType_actualOutlineMode: string | SeriesOutlineMode ngAcceptInputType_actualRadiusX
Section titled "ngAcceptInputType_actualRadiusX"ngAcceptInputType_actualRadiusX: string | number ngAcceptInputType_actualRadiusY
Section titled "ngAcceptInputType_actualRadiusY"ngAcceptInputType_actualRadiusY: string | number ngAcceptInputType_actualShadowBlur
Section titled "ngAcceptInputType_actualShadowBlur"ngAcceptInputType_actualShadowBlur: string | number ngAcceptInputType_actualShadowOffsetX
Section titled "ngAcceptInputType_actualShadowOffsetX"ngAcceptInputType_actualShadowOffsetX: string | number ngAcceptInputType_actualShadowOffsetY
Section titled "ngAcceptInputType_actualShadowOffsetY"ngAcceptInputType_actualShadowOffsetY: string | number ngAcceptInputType_actualThickness
Section titled "ngAcceptInputType_actualThickness"ngAcceptInputType_actualThickness: string | number ngAcceptInputType_actualTransitionDuration
Section titled "ngAcceptInputType_actualTransitionDuration"ngAcceptInputType_actualTransitionDuration: string | number ngAcceptInputType_actualTransitionInDuration
Section titled "ngAcceptInputType_actualTransitionInDuration"ngAcceptInputType_actualTransitionInDuration: string | number ngAcceptInputType_actualTransitionInMode
Section titled "ngAcceptInputType_actualTransitionInMode"ngAcceptInputType_actualTransitionInMode: string | CategoryTransitionInMode ngAcceptInputType_actualTransitionInSpeedType
Section titled "ngAcceptInputType_actualTransitionInSpeedType"ngAcceptInputType_actualTransitionInSpeedType: string | TransitionInSpeedType ngAcceptInputType_actualUseSingleShadow
Section titled "ngAcceptInputType_actualUseSingleShadow"ngAcceptInputType_actualUseSingleShadow: string | boolean ngAcceptInputType_actualVisibility
Section titled "ngAcceptInputType_actualVisibility"ngAcceptInputType_actualVisibility: any ngAcceptInputType_areaFillOpacity
Section titled "ngAcceptInputType_areaFillOpacity"ngAcceptInputType_areaFillOpacity: string | number ngAcceptInputType_dashArray
Section titled "ngAcceptInputType_dashArray"ngAcceptInputType_dashArray: string | number[] ngAcceptInputType_highlightingFadeOpacity
Section titled "ngAcceptInputType_highlightingFadeOpacity"ngAcceptInputType_highlightingFadeOpacity: string | number ngAcceptInputType_isCustomCategoryMarkerStyleAllowed
Section titled "ngAcceptInputType_isCustomCategoryMarkerStyleAllowed"ngAcceptInputType_isCustomCategoryMarkerStyleAllowed: string | boolean ngAcceptInputType_isCustomCategoryStyleAllowed
Section titled "ngAcceptInputType_isCustomCategoryStyleAllowed"ngAcceptInputType_isCustomCategoryStyleAllowed: string | boolean ngAcceptInputType_isDropShadowEnabled
Section titled "ngAcceptInputType_isDropShadowEnabled"ngAcceptInputType_isDropShadowEnabled: string | boolean ngAcceptInputType_isSplineShapePartOfRange
Section titled "ngAcceptInputType_isSplineShapePartOfRange"ngAcceptInputType_isSplineShapePartOfRange: string | boolean ngAcceptInputType_isTransitionInEnabled
Section titled "ngAcceptInputType_isTransitionInEnabled"ngAcceptInputType_isTransitionInEnabled: string | boolean ngAcceptInputType_legendItemBadgeMode
Section titled "ngAcceptInputType_legendItemBadgeMode"ngAcceptInputType_legendItemBadgeMode: any ngAcceptInputType_legendItemBadgeShape
Section titled "ngAcceptInputType_legendItemBadgeShape"ngAcceptInputType_legendItemBadgeShape: any ngAcceptInputType_legendItemVisibility
Section titled "ngAcceptInputType_legendItemVisibility"ngAcceptInputType_legendItemVisibility: any ngAcceptInputType_lineCap
Section titled "ngAcceptInputType_lineCap"ngAcceptInputType_lineCap: any ngAcceptInputType_markerFillMode
Section titled "ngAcceptInputType_markerFillMode"ngAcceptInputType_markerFillMode: string | MarkerFillMode ngAcceptInputType_markerFillOpacity
Section titled "ngAcceptInputType_markerFillOpacity"ngAcceptInputType_markerFillOpacity: string | number ngAcceptInputType_markerOutlineMode
Section titled "ngAcceptInputType_markerOutlineMode"ngAcceptInputType_markerOutlineMode: string | MarkerOutlineMode ngAcceptInputType_markerThickness
Section titled "ngAcceptInputType_markerThickness"ngAcceptInputType_markerThickness: string | number ngAcceptInputType_markerType
Section titled "ngAcceptInputType_markerType"ngAcceptInputType_markerType: string | MarkerType ngAcceptInputType_opacity
Section titled "ngAcceptInputType_opacity"ngAcceptInputType_opacity: string | number ngAcceptInputType_outlineMode
Section titled "ngAcceptInputType_outlineMode"ngAcceptInputType_outlineMode: string | SeriesOutlineMode ngAcceptInputType_radiusX
Section titled "ngAcceptInputType_radiusX"ngAcceptInputType_radiusX: string | number ngAcceptInputType_radiusY
Section titled "ngAcceptInputType_radiusY"ngAcceptInputType_radiusY: string | number ngAcceptInputType_shadowBlur
Section titled "ngAcceptInputType_shadowBlur"ngAcceptInputType_shadowBlur: string | number ngAcceptInputType_shadowOffsetX
Section titled "ngAcceptInputType_shadowOffsetX"ngAcceptInputType_shadowOffsetX: string | number ngAcceptInputType_shadowOffsetY
Section titled "ngAcceptInputType_shadowOffsetY"ngAcceptInputType_shadowOffsetY: string | number ngAcceptInputType_thickness
Section titled "ngAcceptInputType_thickness"ngAcceptInputType_thickness: string | number ngAcceptInputType_transitionDuration
Section titled "ngAcceptInputType_transitionDuration"ngAcceptInputType_transitionDuration: string | number ngAcceptInputType_transitionInDuration
Section titled "ngAcceptInputType_transitionInDuration"ngAcceptInputType_transitionInDuration: string | number ngAcceptInputType_transitionInMode
Section titled "ngAcceptInputType_transitionInMode"ngAcceptInputType_transitionInMode: string | CategoryTransitionInMode ngAcceptInputType_transitionInSpeedType
Section titled "ngAcceptInputType_transitionInSpeedType"ngAcceptInputType_transitionInSpeedType: string | TransitionInSpeedType ngAcceptInputType_useSingleShadow
Section titled "ngAcceptInputType_useSingleShadow"ngAcceptInputType_useSingleShadow: string | boolean ngAcceptInputType_visibility
Section titled "ngAcceptInputType_visibility"ngAcceptInputType_visibility: any ɵcmp: ɵɵComponentDeclaration<IgxStackedFragmentSeriesComponent, "igx-stacked-fragment-series", never, object, object, never, never> ɵfac: ɵɵFactoryDeclaration<IgxStackedFragmentSeriesComponent, never> actualAreaFillOpacity
Section titled "actualAreaFillOpacity"actualAreaFillOpacity: number actualBrush
Section titled "actualBrush"actualBrush: string actualDataLegendGroup
Section titled "actualDataLegendGroup"actualDataLegendGroup: string actualHighlightedValuesDataLegendGroup
Section titled "actualHighlightedValuesDataLegendGroup"actualHighlightedValuesDataLegendGroup: string actualHighlightedValuesDisplayMode
Section titled "actualHighlightedValuesDisplayMode"actualHighlightedValuesDisplayMode: SeriesHighlightedValuesDisplayMode actualHighlightingFadeOpacity
Section titled "actualHighlightingFadeOpacity"actualHighlightingFadeOpacity: number actualIsDropShadowEnabled
Section titled "actualIsDropShadowEnabled"actualIsDropShadowEnabled: boolean actualIsSplineShapePartOfRange
Section titled "actualIsSplineShapePartOfRange"actualIsSplineShapePartOfRange: boolean actualIsTransitionInEnabled
Section titled "actualIsTransitionInEnabled"actualIsTransitionInEnabled: boolean actualLegendItemBadgeMode
Section titled "actualLegendItemBadgeMode"actualLegendItemBadgeMode: LegendItemBadgeMode actualLegendItemBadgeShape
Section titled "actualLegendItemBadgeShape"actualLegendItemBadgeShape: LegendItemBadgeShape actualLegendItemBadgeTemplate
Section titled "actualLegendItemBadgeTemplate"actualLegendItemBadgeTemplate: IgDataTemplate actualLegendItemTemplate
Section titled "actualLegendItemTemplate"actualLegendItemTemplate: IgDataTemplate actualLegendItemVisibility
Section titled "actualLegendItemVisibility"actualLegendItemVisibility: Visibility actualLineCap
Section titled "actualLineCap"actualLineCap: PenLineCap actualMarkerBrush
Section titled "actualMarkerBrush"actualMarkerBrush: string actualMarkerFillMode
Section titled "actualMarkerFillMode"actualMarkerFillMode: MarkerFillMode actualMarkerFillOpacity
Section titled "actualMarkerFillOpacity"actualMarkerFillOpacity: number actualMarkerOutline
Section titled "actualMarkerOutline"actualMarkerOutline: string actualMarkerOutlineMode
Section titled "actualMarkerOutlineMode"actualMarkerOutlineMode: MarkerOutlineMode actualMarkerTemplate
Section titled "actualMarkerTemplate"actualMarkerTemplate: IgDataTemplate actualMarkerThickness
Section titled "actualMarkerThickness"actualMarkerThickness: number actualMarkerType
Section titled "actualMarkerType"actualMarkerType: MarkerType actualOpacity
Section titled "actualOpacity"actualOpacity: number actualOutline
Section titled "actualOutline"actualOutline: string actualOutlineMode
Section titled "actualOutlineMode"actualOutlineMode: SeriesOutlineMode actualRadiusX
Section titled "actualRadiusX"actualRadiusX: number actualRadiusY
Section titled "actualRadiusY"actualRadiusY: number actualShadowBlur
Section titled "actualShadowBlur"actualShadowBlur: number actualShadowColor
Section titled "actualShadowColor"actualShadowColor: string actualShadowOffsetX
Section titled "actualShadowOffsetX"actualShadowOffsetX: number actualShadowOffsetY
Section titled "actualShadowOffsetY"actualShadowOffsetY: number actualThickness
Section titled "actualThickness"actualThickness: number actualTransitionDuration
Section titled "actualTransitionDuration"actualTransitionDuration: number actualTransitionEasingFunction
Section titled "actualTransitionEasingFunction"actualTransitionEasingFunction: object actualTransitionInDuration
Section titled "actualTransitionInDuration"actualTransitionInDuration: number actualTransitionInEasingFunction
Section titled "actualTransitionInEasingFunction"actualTransitionInEasingFunction: object actualTransitionInMode
Section titled "actualTransitionInMode"actualTransitionInMode: CategoryTransitionInMode actualTransitionInSpeedType
Section titled "actualTransitionInSpeedType"actualTransitionInSpeedType: TransitionInSpeedType actualUseSingleShadow
Section titled "actualUseSingleShadow"actualUseSingleShadow: boolean actualValueMemberAsLegendLabel
Section titled "actualValueMemberAsLegendLabel"actualValueMemberAsLegendLabel: string actualValueMemberAsLegendUnit
Section titled "actualValueMemberAsLegendUnit"actualValueMemberAsLegendUnit: string actualVisibility
Section titled "actualVisibility"actualVisibility: Visibility areaFillOpacity
Section titled "areaFillOpacity"areaFillOpacity: number brush
Section titled "brush"brush: string dashArray
Section titled "dashArray"dashArray: number[] dataLegendGroup
Section titled "dataLegendGroup"dataLegendGroup: string dataSource
Section titled "dataSource"dataSource: any[] highlightedDataSource
Section titled "highlightedDataSource"highlightedDataSource: any[] highlightedValuesDataLegendGroup
Section titled "highlightedValuesDataLegendGroup"highlightedValuesDataLegendGroup: string highlightingFadeOpacity
Section titled "highlightingFadeOpacity"highlightingFadeOpacity: number isCustomCategoryMarkerStyleAllowed
Section titled "isCustomCategoryMarkerStyleAllowed"isCustomCategoryMarkerStyleAllowed: boolean isCustomCategoryStyleAllowed
Section titled "isCustomCategoryStyleAllowed"isCustomCategoryStyleAllowed: boolean isDropShadowEnabled
Section titled "isDropShadowEnabled"isDropShadowEnabled: boolean isSplineShapePartOfRange
Section titled "isSplineShapePartOfRange"isSplineShapePartOfRange: boolean isTransitionInEnabled
Section titled "isTransitionInEnabled"isTransitionInEnabled: boolean legendItemBadgeMode
Section titled "legendItemBadgeMode"legendItemBadgeMode: LegendItemBadgeMode legendItemBadgeShape
Section titled "legendItemBadgeShape"legendItemBadgeShape: LegendItemBadgeShape legendItemBadgeTemplate
Section titled "legendItemBadgeTemplate"legendItemBadgeTemplate: IgDataTemplate legendItemTemplate
Section titled "legendItemTemplate"legendItemTemplate: IgDataTemplate legendItemVisibility
Section titled "legendItemVisibility"legendItemVisibility: Visibility lineCap
Section titled "lineCap"lineCap: PenLineCap markerBrush
Section titled "markerBrush"markerBrush: string markerFillMode
Section titled "markerFillMode"markerFillMode: MarkerFillMode markerFillOpacity
Section titled "markerFillOpacity"markerFillOpacity: number markerOutline
Section titled "markerOutline"markerOutline: string markerOutlineMode
Section titled "markerOutlineMode"markerOutlineMode: MarkerOutlineMode markerTemplate
Section titled "markerTemplate"markerTemplate: IgDataTemplate markerThickness
Section titled "markerThickness"markerThickness: number markerType
Section titled "markerType"markerType: MarkerType name: string opacity
Section titled "opacity"opacity: number outline
Section titled "outline"outline: string outlineMode
Section titled "outlineMode"outlineMode: SeriesOutlineMode parentOrLocalBrush
Section titled "parentOrLocalBrush"parentOrLocalBrush: string radiusX
Section titled "radiusX"radiusX: number radiusY
Section titled "radiusY"radiusY: number shadowBlur
Section titled "shadowBlur"shadowBlur: number shadowColor
Section titled "shadowColor"shadowColor: string shadowOffsetX
Section titled "shadowOffsetX"shadowOffsetX: number shadowOffsetY
Section titled "shadowOffsetY"shadowOffsetY: number thickness
Section titled "thickness"thickness: number title
Section titled "title"title: any transitionDuration
Section titled "transitionDuration"transitionDuration: number transitionEasingFunction
Section titled "transitionEasingFunction"transitionEasingFunction: object transitionInDuration
Section titled "transitionInDuration"transitionInDuration: number transitionInEasingFunction
Section titled "transitionInEasingFunction"transitionInEasingFunction: object transitionInMode
Section titled "transitionInMode"transitionInMode: CategoryTransitionInMode transitionInSpeedType
Section titled "transitionInSpeedType"transitionInSpeedType: TransitionInSpeedType useSingleShadow
Section titled "useSingleShadow"useSingleShadow: boolean valueMemberAsLegendLabel
Section titled "valueMemberAsLegendLabel"valueMemberAsLegendLabel: string valueMemberAsLegendUnit
Section titled "valueMemberAsLegendUnit"valueMemberAsLegendUnit: string valueMemberPath
Section titled "valueMemberPath"valueMemberPath: string visibility
Section titled "visibility"visibility: Visibility Accessors
Section titled "Accessors"assigningCategoryMarkerStyle
Section titled "assigningCategoryMarkerStyle"Event raised when Assigning Category Marker Style
get assigningCategoryMarkerStyle(): EventEmitter<object> Returns EventEmitter<object>
assigningCategoryStyle
Section titled "assigningCategoryStyle"Event raised when Assigning Category Style
get assigningCategoryStyle(): EventEmitter<object> Returns EventEmitter<object>
propertyUpdated
Section titled "propertyUpdated"Event raised when a property (including "effective" and non-dependency property) value changes.
get propertyUpdated(): EventEmitter<object> Returns EventEmitter<object>
Methods
Section titled "Methods"findByName
Section titled "findByName"findByName(name: string): any Parameters
- name:
string
Returns any
fromWorldPosition
Section titled "fromWorldPosition"Converts a point from world coordinates to coordinates within the viewport of the series.
fromWorldPosition(world: IgPoint): IgPoint Parameters
- world:
IgPoint- The world position from which to convert.
Returns IgPoint
getEffectiveViewport
Section titled "getEffectiveViewport"Gets the effective viewport, adjusted to account for margins and other factors.
getEffectiveViewport(): IgRect Returns IgRect
getItem
Section titled "getItem"Gets the item that is the best match for the specified world coordinates.
getItem(world: IgPoint): any Parameters
- world:
IgPoint- The world coordinates to use.
Returns any
getItemIndex
Section titled "getItemIndex"Gets the item index associated with the specified world position
getItemIndex(world: IgPoint): number Parameters
- world:
IgPoint
Returns number
getItemSpan
Section titled "getItemSpan"For a category plotted series, returns the current width of the items within the categories. This only returns a value if the items have some form of width (e.g. columns, bars, etc.) otherwise 0 is returned.
getItemSpan(): number Returns number
getNextOrExactIndex
Section titled "getNextOrExactIndex"getNextOrExactIndex(world: IgPoint, skipUnknowns: boolean): number Parameters
- world:
IgPoint - skipUnknowns:
boolean
Returns number
getPreviousOrExactIndex
Section titled "getPreviousOrExactIndex"getPreviousOrExactIndex(world: IgPoint, skipUnknowns: boolean): number Parameters
- world:
IgPoint - skipUnknowns:
boolean
Returns number
getSeriesHighValue
Section titled "getSeriesHighValue"getSeriesHighValue(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): number Parameters
- world:
IgPoint - useInterpolation:
boolean - skipUnknowns:
boolean
Returns number
getSeriesHighValuePosition
Section titled "getSeriesHighValuePosition"getSeriesHighValuePosition(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): IgPoint Parameters
- world:
IgPoint - useInterpolation:
boolean - skipUnknowns:
boolean
Returns IgPoint
getSeriesLowValue
Section titled "getSeriesLowValue"getSeriesLowValue(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): number Parameters
- world:
IgPoint - useInterpolation:
boolean - skipUnknowns:
boolean
Returns number
getSeriesLowValuePosition
Section titled "getSeriesLowValuePosition"getSeriesLowValuePosition(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): IgPoint Parameters
- world:
IgPoint - useInterpolation:
boolean - skipUnknowns:
boolean
Returns IgPoint
getSeriesValue
Section titled "getSeriesValue"getSeriesValue(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): number Parameters
- world:
IgPoint - useInterpolation:
boolean - skipUnknowns:
boolean
Returns number
getSeriesValueBoundingBox
Section titled "getSeriesValueBoundingBox"If possible, will return the best available value bounding box within the series that has the best value match for the world position provided.
getSeriesValueBoundingBox(world: IgPoint): IgRect Parameters
- world:
IgPoint- The world coordinate for which to get a value bounding box for
Returns IgRect
getSeriesValueFromSeriesPixel
Section titled "getSeriesValueFromSeriesPixel"getSeriesValueFromSeriesPixel(mouse: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): number Parameters
- mouse:
IgPoint - useInterpolation:
boolean - skipUnknowns:
boolean
Returns number
getSeriesValueMarkerBoundingBox
Section titled "getSeriesValueMarkerBoundingBox"If possible, will return the best available value marker bounding box within the series that has the best value match for the world position provided.
getSeriesValueMarkerBoundingBox(world: IgPoint): IgRect Parameters
- world:
IgPoint- The world coordinates for which to get a value marker bounding box for
Returns IgRect
getSeriesValuePosition
Section titled "getSeriesValuePosition"getSeriesValuePosition(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): IgPoint Parameters
- world:
IgPoint - useInterpolation:
boolean - skipUnknowns:
boolean
Returns IgPoint
getSeriesValuePositionFromSeriesPixel
Section titled "getSeriesValuePositionFromSeriesPixel"getSeriesValuePositionFromSeriesPixel(mouse: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): IgPoint Parameters
- mouse:
IgPoint - useInterpolation:
boolean - skipUnknowns:
boolean
Returns IgPoint
moveCursorPoint
Section titled "moveCursorPoint"Moves the cursor point to the provided world position. Some series may react to the current cursor position.
moveCursorPoint(point: IgPoint): void Parameters
- point:
IgPoint- The cursor point, in world coordinates.
Returns void
ngOnInit
Section titled "ngOnInit"ngOnInit(): void Returns void
notifyVisualPropertiesChanged
Section titled "notifyVisualPropertiesChanged"Notifies the series that a visual property has changed, requiring a visual update.
notifyVisualPropertiesChanged(): void Returns void
replayTransitionIn
Section titled "replayTransitionIn"replayTransitionIn(): void Returns void
scrollIntoView
Section titled "scrollIntoView"Requests that the provided item should be brought into view if possible.
scrollIntoView(item: any): boolean Parameters
- item:
any- The item to attempt to bring into view.
Returns boolean
simulateHover
Section titled "simulateHover"Simulates a pointer hover over the series surface.
simulateHover(point: IgPoint): void Parameters
- point:
IgPoint- The pointer position relative to the series viewport over which to hover.
Returns void
toWorldPosition
Section titled "toWorldPosition"Converts a point from coordinates within the series plot area to a world position within axis space.
toWorldPosition(seriesPoint: IgPoint): IgPoint Parameters
- seriesPoint:
IgPoint- The pixel location within the plot area of the series.
Returns IgPoint
_createFromInternal
Section titled "_createFromInternal"_createFromInternal(internal: any): IgxStackedFragmentSeriesComponent Parameters
- internal:
any