Represents a non-visual child of StackedSeriesBase.

IgxStackedFragmentSeriesComponent

new IgxStackedFragmentSeriesComponent(): IgxStackedFragmentSeriesComponent

Returns IgxStackedFragmentSeriesComponent

ngAcceptInputType_actualAreaFillOpacity

Section titled "ngAcceptInputType_actualAreaFillOpacity"
ngAcceptInputType_actualAreaFillOpacity: string | number

ngAcceptInputType_actualHighlightedValuesDisplayMode

Section titled "ngAcceptInputType_actualHighlightedValuesDisplayMode"
ngAcceptInputType_actualHighlightedValuesDisplayMode: any

ngAcceptInputType_actualHighlightingFadeOpacity

Section titled "ngAcceptInputType_actualHighlightingFadeOpacity"
ngAcceptInputType_actualHighlightingFadeOpacity: string | number

ngAcceptInputType_actualIsDropShadowEnabled

Section titled "ngAcceptInputType_actualIsDropShadowEnabled"
ngAcceptInputType_actualIsDropShadowEnabled: string | boolean

ngAcceptInputType_actualIsSplineShapePartOfRange

Section titled "ngAcceptInputType_actualIsSplineShapePartOfRange"
ngAcceptInputType_actualIsSplineShapePartOfRange: string | boolean

ngAcceptInputType_actualIsTransitionInEnabled

Section titled "ngAcceptInputType_actualIsTransitionInEnabled"
ngAcceptInputType_actualIsTransitionInEnabled: string | boolean

ngAcceptInputType_actualLegendItemBadgeMode

Section titled "ngAcceptInputType_actualLegendItemBadgeMode"
ngAcceptInputType_actualLegendItemBadgeMode: any

ngAcceptInputType_actualLegendItemBadgeShape

Section titled "ngAcceptInputType_actualLegendItemBadgeShape"
ngAcceptInputType_actualLegendItemBadgeShape: any

ngAcceptInputType_actualLegendItemVisibility

Section titled "ngAcceptInputType_actualLegendItemVisibility"
ngAcceptInputType_actualLegendItemVisibility: any
ngAcceptInputType_actualLineCap: any

ngAcceptInputType_actualMarkerFillMode

Section titled "ngAcceptInputType_actualMarkerFillMode"
ngAcceptInputType_actualMarkerFillMode: string | MarkerFillMode

ngAcceptInputType_actualMarkerFillOpacity

Section titled "ngAcceptInputType_actualMarkerFillOpacity"
ngAcceptInputType_actualMarkerFillOpacity: string | number

ngAcceptInputType_actualMarkerOutlineMode

Section titled "ngAcceptInputType_actualMarkerOutlineMode"
ngAcceptInputType_actualMarkerOutlineMode: string | MarkerOutlineMode

ngAcceptInputType_actualMarkerThickness

Section titled "ngAcceptInputType_actualMarkerThickness"
ngAcceptInputType_actualMarkerThickness: string | number
ngAcceptInputType_actualMarkerType: string | MarkerType
ngAcceptInputType_actualOpacity: string | number

ngAcceptInputType_actualOutlineMode

Section titled "ngAcceptInputType_actualOutlineMode"
ngAcceptInputType_actualOutlineMode: string | SeriesOutlineMode
ngAcceptInputType_actualRadiusX: string | number
ngAcceptInputType_actualRadiusY: string | number
ngAcceptInputType_actualShadowBlur: string | number

ngAcceptInputType_actualShadowOffsetX

Section titled "ngAcceptInputType_actualShadowOffsetX"
ngAcceptInputType_actualShadowOffsetX: string | number

ngAcceptInputType_actualShadowOffsetY

Section titled "ngAcceptInputType_actualShadowOffsetY"
ngAcceptInputType_actualShadowOffsetY: string | number
ngAcceptInputType_actualThickness: string | number

ngAcceptInputType_actualTransitionDuration

Section titled "ngAcceptInputType_actualTransitionDuration"
ngAcceptInputType_actualTransitionDuration: string | number

ngAcceptInputType_actualTransitionInDuration

Section titled "ngAcceptInputType_actualTransitionInDuration"
ngAcceptInputType_actualTransitionInDuration: string | number

ngAcceptInputType_actualTransitionInMode

Section titled "ngAcceptInputType_actualTransitionInMode"
ngAcceptInputType_actualTransitionInMode: string | CategoryTransitionInMode

ngAcceptInputType_actualTransitionInSpeedType

Section titled "ngAcceptInputType_actualTransitionInSpeedType"
ngAcceptInputType_actualTransitionInSpeedType: string | TransitionInSpeedType

ngAcceptInputType_actualUseSingleShadow

Section titled "ngAcceptInputType_actualUseSingleShadow"
ngAcceptInputType_actualUseSingleShadow: string | boolean
ngAcceptInputType_actualVisibility: any
ngAcceptInputType_areaFillOpacity: string | number
ngAcceptInputType_dashArray: string | number[]

ngAcceptInputType_highlightingFadeOpacity

Section titled "ngAcceptInputType_highlightingFadeOpacity"
ngAcceptInputType_highlightingFadeOpacity: string | number

ngAcceptInputType_isCustomCategoryMarkerStyleAllowed

Section titled "ngAcceptInputType_isCustomCategoryMarkerStyleAllowed"
ngAcceptInputType_isCustomCategoryMarkerStyleAllowed: string | boolean

ngAcceptInputType_isCustomCategoryStyleAllowed

Section titled "ngAcceptInputType_isCustomCategoryStyleAllowed"
ngAcceptInputType_isCustomCategoryStyleAllowed: string | boolean

ngAcceptInputType_isDropShadowEnabled

Section titled "ngAcceptInputType_isDropShadowEnabled"
ngAcceptInputType_isDropShadowEnabled: string | boolean

ngAcceptInputType_isSplineShapePartOfRange

Section titled "ngAcceptInputType_isSplineShapePartOfRange"
ngAcceptInputType_isSplineShapePartOfRange: string | boolean

ngAcceptInputType_isTransitionInEnabled

Section titled "ngAcceptInputType_isTransitionInEnabled"
ngAcceptInputType_isTransitionInEnabled: string | boolean

ngAcceptInputType_legendItemBadgeMode

Section titled "ngAcceptInputType_legendItemBadgeMode"
ngAcceptInputType_legendItemBadgeMode: any

ngAcceptInputType_legendItemBadgeShape

Section titled "ngAcceptInputType_legendItemBadgeShape"
ngAcceptInputType_legendItemBadgeShape: any

ngAcceptInputType_legendItemVisibility

Section titled "ngAcceptInputType_legendItemVisibility"
ngAcceptInputType_legendItemVisibility: any
ngAcceptInputType_lineCap: any
ngAcceptInputType_markerFillMode: string | MarkerFillMode

ngAcceptInputType_markerFillOpacity

Section titled "ngAcceptInputType_markerFillOpacity"
ngAcceptInputType_markerFillOpacity: string | number

ngAcceptInputType_markerOutlineMode

Section titled "ngAcceptInputType_markerOutlineMode"
ngAcceptInputType_markerOutlineMode: string | MarkerOutlineMode
ngAcceptInputType_markerThickness: string | number
ngAcceptInputType_markerType: string | MarkerType
ngAcceptInputType_opacity: string | number
ngAcceptInputType_outlineMode: string | SeriesOutlineMode
ngAcceptInputType_radiusX: string | number
ngAcceptInputType_radiusY: string | number
ngAcceptInputType_shadowBlur: string | number
ngAcceptInputType_shadowOffsetX: string | number
ngAcceptInputType_shadowOffsetY: string | number
ngAcceptInputType_thickness: string | number

ngAcceptInputType_transitionDuration

Section titled "ngAcceptInputType_transitionDuration"
ngAcceptInputType_transitionDuration: string | number

ngAcceptInputType_transitionInDuration

Section titled "ngAcceptInputType_transitionInDuration"
ngAcceptInputType_transitionInDuration: string | number
ngAcceptInputType_transitionInMode: string | CategoryTransitionInMode

ngAcceptInputType_transitionInSpeedType

Section titled "ngAcceptInputType_transitionInSpeedType"
ngAcceptInputType_transitionInSpeedType: string | TransitionInSpeedType
ngAcceptInputType_useSingleShadow: string | boolean
ngAcceptInputType_visibility: any
ɵcmp: ɵɵComponentDeclaration<IgxStackedFragmentSeriesComponent, "igx-stacked-fragment-series", never, object, object, never, never>
ɵfac: ɵɵFactoryDeclaration<IgxStackedFragmentSeriesComponent, never>
actualAreaFillOpacity: number
actualBrush: string
actualDataLegendGroup: string

actualHighlightedValuesDataLegendGroup

Section titled "actualHighlightedValuesDataLegendGroup"
actualHighlightedValuesDataLegendGroup: string
actualHighlightedValuesDisplayMode: SeriesHighlightedValuesDisplayMode
actualHighlightingFadeOpacity: number
actualIsDropShadowEnabled: boolean
actualIsSplineShapePartOfRange: boolean
actualIsTransitionInEnabled: boolean
actualLegendItemBadgeMode: LegendItemBadgeMode
actualLegendItemBadgeShape: LegendItemBadgeShape
actualLegendItemBadgeTemplate: IgDataTemplate
actualLegendItemTemplate: IgDataTemplate
actualLegendItemVisibility: Visibility
actualLineCap: PenLineCap
actualMarkerBrush: string
actualMarkerFillMode: MarkerFillMode
actualMarkerFillOpacity: number
actualMarkerOutline: string
actualMarkerOutlineMode: MarkerOutlineMode
actualMarkerTemplate: IgDataTemplate
actualMarkerThickness: number
actualMarkerType: MarkerType
actualOpacity: number
actualOutline: string
actualOutlineMode: SeriesOutlineMode
actualRadiusX: number
actualRadiusY: number
actualShadowBlur: number
actualShadowColor: string
actualShadowOffsetX: number
actualShadowOffsetY: number
actualThickness: number
actualTransitionDuration: number
actualTransitionEasingFunction: object
actualTransitionInDuration: number
actualTransitionInEasingFunction: object
actualTransitionInMode: CategoryTransitionInMode
actualTransitionInSpeedType: TransitionInSpeedType
actualUseSingleShadow: boolean
actualValueMemberAsLegendLabel: string
actualValueMemberAsLegendUnit: string
actualVisibility: Visibility
areaFillOpacity: number
brush: string
dashArray: number[]
dataLegendGroup: string
dataSource: any[]
highlightedDataSource: any[]
highlightedValuesDataLegendGroup: string
highlightingFadeOpacity: number
isCustomCategoryMarkerStyleAllowed: boolean
isCustomCategoryStyleAllowed: boolean
isDropShadowEnabled: boolean
isSplineShapePartOfRange: boolean
isTransitionInEnabled: boolean
legendItemBadgeMode: LegendItemBadgeMode
legendItemBadgeShape: LegendItemBadgeShape
legendItemBadgeTemplate: IgDataTemplate
legendItemTemplate: IgDataTemplate
legendItemVisibility: Visibility
lineCap: PenLineCap
markerBrush: string
markerFillMode: MarkerFillMode
markerFillOpacity: number
markerOutline: string
markerOutlineMode: MarkerOutlineMode
markerTemplate: IgDataTemplate
markerThickness: number
markerType: MarkerType
name: string
opacity: number
outline: string
outlineMode: SeriesOutlineMode
parentOrLocalBrush: string
radiusX: number
radiusY: number
shadowBlur: number
shadowColor: string
shadowOffsetX: number
shadowOffsetY: number
thickness: number
title: any
transitionDuration: number
transitionEasingFunction: object
transitionInDuration: number
transitionInEasingFunction: object
transitionInMode: CategoryTransitionInMode
transitionInSpeedType: TransitionInSpeedType
useSingleShadow: boolean
valueMemberAsLegendLabel: string
valueMemberAsLegendUnit: string
valueMemberPath: string
visibility: Visibility

Event raised when Assigning Category Marker Style

get assigningCategoryMarkerStyle(): EventEmitter<object>

Returns EventEmitter<object>

Event raised when Assigning Category Style

get assigningCategoryStyle(): EventEmitter<object>

Returns EventEmitter<object>

Event raised when a property (including "effective" and non-dependency property) value changes.

get propertyUpdated(): EventEmitter<object>

Returns EventEmitter<object>

findByName(name: string): any

Parameters

  • name: string

Returns any

Converts a point from world coordinates to coordinates within the viewport of the series.

fromWorldPosition(world: IgPoint): IgPoint

Parameters

  • world: IgPoint
    • The world position from which to convert.

Returns IgPoint

Gets the effective viewport, adjusted to account for margins and other factors.

getEffectiveViewport(): IgRect

Returns IgRect

Gets the item that is the best match for the specified world coordinates.

getItem(world: IgPoint): any

Parameters

  • world: IgPoint
    • The world coordinates to use.

Returns any

Gets the item index associated with the specified world position

getItemIndex(world: IgPoint): number

Parameters

  • world: IgPoint

Returns number

For a category plotted series, returns the current width of the items within the categories. This only returns a value if the items have some form of width (e.g. columns, bars, etc.) otherwise 0 is returned.

getItemSpan(): number

Returns number

getNextOrExactIndex(world: IgPoint, skipUnknowns: boolean): number

Parameters

  • world: IgPoint
  • skipUnknowns: boolean

Returns number

getPreviousOrExactIndex(world: IgPoint, skipUnknowns: boolean): number

Parameters

  • world: IgPoint
  • skipUnknowns: boolean

Returns number

getSeriesHighValue(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): number

Parameters

  • world: IgPoint
  • useInterpolation: boolean
  • skipUnknowns: boolean

Returns number

getSeriesHighValuePosition(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): IgPoint

Parameters

  • world: IgPoint
  • useInterpolation: boolean
  • skipUnknowns: boolean

Returns IgPoint

getSeriesLowValue(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): number

Parameters

  • world: IgPoint
  • useInterpolation: boolean
  • skipUnknowns: boolean

Returns number

getSeriesLowValuePosition(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): IgPoint

Parameters

  • world: IgPoint
  • useInterpolation: boolean
  • skipUnknowns: boolean

Returns IgPoint

getSeriesValue(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): number

Parameters

  • world: IgPoint
  • useInterpolation: boolean
  • skipUnknowns: boolean

Returns number

If possible, will return the best available value bounding box within the series that has the best value match for the world position provided.

getSeriesValueBoundingBox(world: IgPoint): IgRect

Parameters

  • world: IgPoint
    • The world coordinate for which to get a value bounding box for

Returns IgRect

getSeriesValueFromSeriesPixel(mouse: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): number

Parameters

  • mouse: IgPoint
  • useInterpolation: boolean
  • skipUnknowns: boolean

Returns number

If possible, will return the best available value marker bounding box within the series that has the best value match for the world position provided.

getSeriesValueMarkerBoundingBox(world: IgPoint): IgRect

Parameters

  • world: IgPoint
    • The world coordinates for which to get a value marker bounding box for

Returns IgRect

getSeriesValuePosition(world: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): IgPoint

Parameters

  • world: IgPoint
  • useInterpolation: boolean
  • skipUnknowns: boolean

Returns IgPoint

getSeriesValuePositionFromSeriesPixel

Section titled "getSeriesValuePositionFromSeriesPixel"
getSeriesValuePositionFromSeriesPixel(mouse: IgPoint, useInterpolation: boolean, skipUnknowns: boolean): IgPoint

Parameters

  • mouse: IgPoint
  • useInterpolation: boolean
  • skipUnknowns: boolean

Returns IgPoint

Moves the cursor point to the provided world position. Some series may react to the current cursor position.

moveCursorPoint(point: IgPoint): void

Parameters

  • point: IgPoint
    • The cursor point, in world coordinates.

Returns void

ngOnInit(): void

Returns void

Notifies the series that a visual property has changed, requiring a visual update.

notifyVisualPropertiesChanged(): void

Returns void

replayTransitionIn(): void

Returns void

Requests that the provided item should be brought into view if possible.

scrollIntoView(item: any): boolean

Parameters

  • item: any
    • The item to attempt to bring into view.

Returns boolean

Simulates a pointer hover over the series surface.

simulateHover(point: IgPoint): void

Parameters

  • point: IgPoint
    • The pointer position relative to the series viewport over which to hover.

Returns void

Converts a point from coordinates within the series plot area to a world position within axis space.

toWorldPosition(seriesPoint: IgPoint): IgPoint

Parameters

  • seriesPoint: IgPoint
    • The pixel location within the plot area of the series.

Returns IgPoint

_createFromInternal(internal: any): IgxStackedFragmentSeriesComponent

Parameters

  • internal: any

Returns IgxStackedFragmentSeriesComponent