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The Infragistics Ultimate package includes all of our products. The main package installer provides all the dev controls you'll need. Add in Indigo Studio and Quince for design tools, then download our iOS and Android controls to complete your toolkit. NOTE: icons are not available for trial, but are included in the purchase of Ultimate.
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User-Centered Data Visualization. Part 5 – From Wrong to Right
POSTED ON: 08/29/2014 1:11 PM BY: Tobias KomischkeHere’s a cool data viz story. A large weekly magazine in Europe has recently published some statistics about Ebola cases in four African countries. It’s in German, but bear with me here. Per country, the outer bubble depicts the number of Ebola cases and the inner bubble shows how many of those have died. If you read the other parts of this blog series about user-centered data visualization, you’ll recall the reasons why using the size of bubbles to convey numbers is not a good idea. We’re just not wired to estimate and compare areas well. When I tried to replicate this visualization I found that the size of the inner bubbles (representing the number of people that died) is incorrect. They’re too large. But even without that, using the bubbles in bubbles leads to something that I find alarmist. You look at those bubbles and you see that the inner bubbles are almost the same size than the outer bubbles. Consequently, you get the sense that most people who got infected also died. Ebola is deadly and currently no vaccination is available to the public. However, based on just these numbers, it’s not the case that almost everybody has died. Here’s a visualization that shows the percentage of people who died vs. those who have not died. For the purists out there who hate pie charts, only look to the right! It shows that for the two countries on top (Liberia and Sierra Leone) most people have not died (sadly, I have to add “at the point of assessing the numbers”). I wrote an email to the magazine who forwarded it to their graphic designers. After some praise for their magazine (which I’ve been reading for a long time) I provided them the reasons why bubble charts don’t work well, showed them the pie chart/bar chart above and humbly suggested to use pie or bar charts to show that kind of data. I didn’t hear back from them, but two issues later, they published an update on the situation for those four countries. They did use bar charts and these convey the situation much better. It’s much easier to estimate the length of these bars than the size of the bubbles. I believe that people oftentimes shy away from using the classic and established chart types because they fear they look boring and non-sexy. From a viewpoint of a magazine with a circulation of 900,000 copies a week, I could understand that. Yet, they were open to make changes and looking at this new chart, I don’t think there’s an issue with attractiveness (probably should mention that the red, black and white are their three brand colors). So let’s heal the world of data visualization one chart at a time! More importantly, let’s hope that an effective vaccination is made available to those who need it soon.
Presentation on AngularJS Tips and Tricks - Event Recap
Presentation on Unity Game Engine–Event Recap
POSTED ON: 08/28/2014 6:40 AM BY: [Infragistics] Mihail MateevInfragistics Friends group( Bulgarian BI & .NET Chapter) with the help of Infragistics Inc. and Microsoft organized a presentation on “Creating Cross Platform Games with Unity” The event was held on Tuesday , August 26th, 2014 at Betahaus Sofia, 56-58 Krum Popov Str. 1407 Sofia, Bulgaria. This was the first public community event about Unity Game Engine in the region. This presentation was a practical session about how to create multiplatform games using Unity – almost 2 hours code samples in walkthrough demo, demonstrating how to create a 3D action game from scratch . Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made Store and a knowledge-sharing community. Unity is based on Mono which allow to have multi platform support for the most of mobile and desktop platforms – WIndows Phone, iOS, Android, WIndows UI, Mac, etc.. It is one of the most popular 3D engines last years. Speaker was Brian Lagunas . Brian Lagunas is a Microsoft MVP, a Microsoft Patterns & Practices Champion, Director of Technology for INETA, co-leader of the Boise .Net Developers User Group (NETDUG), board member of Boise Code Camp, speaker, trainer, author, and original creator of the Extended WPF Toolkit. He is a multi-recipient of the Microsoft Community Contributor Award and can be found speaking at a variety of user groups and code camps around USA. Brian currently works at Infragistics as a Product Manager for WPF and Silverlight components, and the new NetAdvantage for Windows UI control suite. In his spare time he authors courses for Pluralsight, blogs about XAML technologies, and hosts XAML TV. The easiest way to find Brian is on twitter at @BrianLagunas. You can find more info about Brian here. Summary: There was more than 155 registrations. 130 attendees in place 2 hours presentation The first community event about Unity Game Engine. Brian is talking with attendees minutes before the presentation Brian Lagunas in action! It is time for demos: Final announces Unity Game Engine Event Team members from Infragistics More pictures from this event are available here. You can learn more about “Creating Cross Platform Games with Unity” event in Sofia if you follow us on Twitter @mihailmateev and @Infragistics and stay in touch on Facebook, Google+, LinkedIn and Infragistics Friends User Group ! Warm Regards,Team Infragistics Friends
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Events & WebinarsView All
IT/DevConnections 2014 09/09/2014If you're in the Las Vegas area this September 15th-19th, be sure to check out IT/DevConnections 2014. Infragistics will be there, along with Product Manager Brian Lagunas. Get in-depth training and face time with the most experienced tech professionals in the business - and be sure to check out Brian's presentation on Creating Cross-Platform Games With Unity, too!
NRW Conference 2014 09/11/2014Infragistics is proud to announce its Silver Sponsorship of NRW Conference in Wuppertal, Germany this September. If you're in the area, we invite you to join us for lively discussion around Big Data, mobile app development, ASP.NET and more.
NYC Code Camp - September 2014 09/13/2014Calling all NYC-area developers - we're heading to the NYC Code Camp on September 13th and we can't wait to see you there! For developers, by developers, this mini conference promises to be a great way to expand your skill set and network with your fellow user group activists, developer "influentials", and more.