For the First Time in Bulgaria - Presentation on Unity Game Engine with Brian Lagunas and Infragistics

[Infragistics] Mihail Mateev / Wednesday, August 20, 2014

For the first time in Sofia an event dedicated only  to Unity Game Engine ( Creating Cross Platform Games with Unity ) will be held on Tuesday, August 26, 2014, 7:00 PM. This presentation is supported from Infragistics Inc, Microsoft Bulgaria and Infragistics Friends User Group (BI & .Net Geeks). Initially the event is arranged to be held at Microsoft Bulgaria office, but because of the  great interest from developers in Bulgaria we considering to move the event in a larger space outside of Microsoft Bulgaria venue.


There are over 120 people registered for the event now next wishing to register need to add themselves in a waiting list here before they will receive tickets. The number of the tickets depends of the venue space.


What is Unity Game Engine?

Unity is a cross-platform game creation system developed by Unity Technologies, including a game engine and integrated development environment (IDE). It is used to develop video games for web sites, desktop platforms, consoles, and mobile devices.

With an emphasis on portability, the graphics engine targets the following APIs: Direct3D on Windows and Xbox 360; OpenGL on Mac, Windows, and Linux; OpenGL ES on Android and iOS; and proprietary APIs on video game consoles.

If you're looking for fun and exciting apps to start writing, you should consider games. Not a game developer? No problem! In this session I'll cover all the basics of using the Unity game engine, along with your current C# or JavaScript skills, to get started writing cross-platform games. We'll look at how to navigate the Unity IDE, as well as how to create scenes, add objects to scenes, and add animations to game characters. Join me for this fun and interactive session where your cross-platform games are limited only by your imagination.


For now the event venue is Microsoft Bulgaria office (below) :



Obviously one of the reasons for the great interest is the name of the speaker - Brian Lagunas .



Brian Lagunas is a Microsoft MVP, a Microsoft Patterns & Practices Champion, Director of Technology for INETA, co-leader of the Boise .Net Developers User Group (NETDUG), board member of Boise Code Camp, speaker, trainer, author, and original creator of the Extended WPF Toolkit. He is a multi-recipient of the Microsoft Community Contributor Award and can be found speaking at a variety of user groups and code camps around USA. 

Brian currently works at Infragistics as a Product Manager for WPF and Silverlight components, and the new NetAdvantage for Windows UI control suite.

In his spare time he authors courses for Pluralsight, blogs about XAML technologies, and hosts XAML TV.  The easiest way to find Brian is on twitter at @BrianLagunas. You can find more info about Brian here.




We opened the waitlist for those who want to visit a presentation entitled "Creating Cross Platform Games with Unity", but failed to get tickets. Check it here: . If there are more people in this list Microsoft Bulgaria will try to ensure larger room for this event. For now only people with tickets will have access to attend the event.


If you have any questions feel free to contact the Event Admins at


You can learn more about “Creating Cross Platform Games with Unity” event in Sofia if you follow us on Twitter @mihailmateev  and @Infragistics and stay in touch on Facebook, Google+, LinkedIn and Infragistics Friends User Group !

Warm Regards,
Team  Infragistics Friends