'Declaration Public ReadOnly Property Cells As TreeNodeCellsCollection
public TreeNodeCellsCollection Cells {get;}
The Cells collection contains instances of the UltraTreeNodeCell object. Accessing a member of the Cells collection will cause an UltraTreeNodeCell object to be created for the associated UltraTreeNodeColumn. In the interest of memory conservation, UltraTree's internal logic does not cause any UltraTreeNodeCell objects to be create unnecessarily. The end developer can use alternative methods to get or set a cell's value (see GetCellValue, SetCellValue) so that the performance impact caused by creating large numbers of UltraTreeNodeCell objects can be avoided.
Note: Cells are only displayed by nodes that have an UltraTreeColumnSet assigned to the Override instance which governs behavior for the node (see ColumnSet property). As with all properties of the Override object, the ColumnSet property can be set at several different levels; to determine the UltraTreeColumnSet which dictates the column structure for a particular node, use the DisplayColumnSetResolved property.
Note: A node will display cells if the UltraTreeColumnSet referenced by the DisplayColumnSetResolved property has visible columns, but this can be prevented by setting the ShowColumns property to DefaultableBoolean.False.
Imports Infragistics.Win Imports Infragistics.Win.Layout Imports Infragistics.Win.UltraWinTree Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim cell As UltraTreeNodeCell = Me.ultraTree1.ActiveNode.Cells("CompanyName") ' If the cell's node is selected, use the appearance ' to make the cell more visually apparent. If cell.Node.Selected = False Then cell.Appearance.BackColor = Color.Red cell.Appearance.ForeColor = Color.White End If ' Assign an EditorWithText with a custom EmbeddableEditorOwnerBase ' derived implementation. cell.Editor = New EditorWithText(New CustomOwner(cell)) ' Output the cell's displayed value to the debug window If cell.Column.NullText.Length = 0 AndAlso Not cell.Value Is Nothing Then Debug.WriteLine(cell.Text) Else Debug.WriteLine(cell.Column.NullText) End If ' Determine whether the cell is currently in view. Dim isInView As Boolean = (cell.UIElement Is Nothing = False) End Sub
using Infragistics.Win; using Infragistics.Win.Layout; using Infragistics.Win.UltraWinTree; using System.Diagnostics; private void button1_Click(object sender, System.EventArgs e) { UltraTreeNodeCell cell = this.ultraTree1.ActiveNode.Cells["CompanyName"]; // If the cell's node is selected, use the appearance // to make the cell more visually apparent. if ( cell.Node.Selected == false ) { cell.Appearance.BackColor = Color.Red; cell.Appearance.ForeColor = Color.White; } // Assign an EditorWithText with a custom EmbeddableEditorOwnerBase // derived implementation. cell.Editor = new EditorWithText( /*new CustomOwner(cell)*/ ); // Output the cell's displayed value to the debug window if ( cell.Column.NullText.Length == 0 && cell.Value != null ) Debug.WriteLine( cell.Text ); else Debug.WriteLine( cell.Column.NullText ); // Determine whether the cell is currently in view. bool isInView = cell.UIElement != null; }
Target Platforms: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2