public enum CalloutCollisionMode : System.Enum
| Member | Description |
|---|---|
| Auto | Automatically decide the collision strategy. |
| Greedy | Use a greedy algorithm to avoid collisions. This is cheap and predictable, but of comparatively low quality. |
| GreedyCenterOfMass | Use a greedy algorithm with localized center of mass hints to avoid collisions. This is relatively cheap to perform, compared to the simulated annealing approach, but is of comparatively lower quality. |
| SimulatedAnnealing | Use a simulated annealing based collision strategy. This is higher quality, but takes longer, and is performed time-sliced in the background until an acceptable quality is reached. |
Target Platforms: Android 4.4+, iOS 8+
Development Environments: Visual Studio 2015+, Visual Studio for Mac Preview, Xamarin for Visual Studio 4.2+